Or, part of it, at least. The world has only two stages, and Kaptain K. Rool is the boss. Download and print in PDF or MIDI free sheet music for The Flying Krock arranged by Toady for Piano (Piano Duo) Before boarding The Flying Krock, Diddy and Dixie Kong have to traverse a bramble maze. It is the seventh and sixth worlds of the respective games. The Flying Rock. If the player is successful, the blunderbuss will release sparks, shoot the kannonball forward and explode, harming K. Rool. All Games » SNES » Donkey Kong Country 2: Diddy's Kong Quest » The Flying Krock. After completing the level, the Kongs can access Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool. The Flying Krock is King K. Rool 's aerial gunship and it is where the final battle of Diddy and Dixie Kong against Kaptain K. Rool took place. The Flying Krock. I finished the entire model in a single day, but it took me nearly three months to finish texturing it due to me falling ill. These events do not occur in the Game Boy Advance remake. The boss battle possesses three phases. Float, flutter, fly! After traversing enemy-infested bramble vines, Diddy and Dixie must transform into, K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in the cockpit of The Flying Krock. In the Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. Custom / Edited - Donkey Kong Customs - The Flying Krock - The #1 source for video game models on the internet! Oh rock, oh rock on hilltop high, float, flutter, fly! K. Rool will also shoot wooden barrels with regular kannonballs inside. Unlike Gangplank Galleon, the Flying Krock doesn't explicitly appear outside DKC2/DKL2, so that may be a tad redundant. The Flying Krock also appears in the introduction cutscene when starting a new game, where Kaptain K. Rool and the Kremling Krew are shown using the airship to kidnap Donkey Kong and then flee. This page was last edited on June 12, 2020, at 20:04. In the end, a tied Donkey Kong will appear and he will suddenly break free. https://www.youtube.com/c/OfficialVGM?sub_confirmation=1Thank you for your support! It is capable of shooting kannonballs and sucking the primates in, harming them when close by K. Rool. When the player first enters the stage, the heroes witness Kaptain K. Rool beating Donkey Kong. The Flying Krock. Tyrone: When we say the spell like this... All: Float, flutter, fly! This is K. Rool's personal gunship seen in Donkey Kong Country 2: Diddy's Kong Quest.The ship is fully rigged and has rooms for both a cargo hold and the cockpit. This is my next big stage project! SUBSCRIBE! The Flying Krock appears to be a flying mechanical crocodile. Uniqua: We’ll make the rock take flight. The Flying Krock is the seventh world of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest, as well as the sixth world in Donkey Kong Land 2. Check out The Flying Krock by CrazyGroupTrio on Amazon Music. Kaptain K. Rool has similar attack patterns to Donkey Kong Country 2, however, the boss will be defeated after taking six hits. Donkey Kong Country 2: Diddy's Kong Quest. In the aforementioned games, it served as the final area/level of the games. Donkey Kong Country Demolition Part 14 – The Flying Krock. At Stronghold Showdown of K. Rool's Keep, the Kongs find Donkey Kong tied up in a chamber. The world … The airship itself is shaped like a crocodile, and features four pairs of propellers to keep it airborne. Before they can rescue him, Donkey Kong is pulled up into The Flying Krock. Winners. In the Game Boy Advance remake, each pair of blades is replaced by a turbine. The Flying Krock is the last and final level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.The boss you must face here is Kaptain K. Rool and the level is called Screech's Sprint. Template:Broken LinksTemplate:Infobox Location The Flying Krock is the seventh and final world appearing in Donkey Kong Country 2: Diddy's Kong Quest. Antes de llegar al barril de estrellas, verás una bala de cañón (justo después de subir por una cuerda llena de buitres pequeños). Doc von Schmeltwick ( talk ) 20:07, April 18, 2019 (EDT) In the Game Boy Advance version, the airship appears in two cutscenes away from its usual location. The boss stage K. Rool Duel is not inside The Flying Krock's cockpit. Float, flutter, fly! Won by 1188 of 7192 possible players (17%) Recent comment(s): 31 Jul 6:24 2019 : kdecks edited this achievement. The stage Screech's Sprint is very similar to the one in Donkey Kong Country 2, where, in its second half, the heroes must also turn into Squawks and race against Screech around a bramble maze. In the boss battle, he has a blunderbuss gun[1]. In Part 14 of the series, Paul goes head to head with King K Rool in Round 2! 01.- Screech´s Sprint - Fases de bonus: 1 - Bonus 1: Para acceder a esta fase de bonus, es obligatorio tener a los dos Kongs. The Flying KrockisKaptain K. Rool's giant airship, which was first used as an air base for capturingDonkey KonginDonkey Kong Country 2: Diddy's Kong QuestandDonkey Kong Land 2. The Flying Krock also refers to the name of the airship used by Kaptain K. Rool to hold Donkey Kong as a hostage. It is the seventh and sixth worlds of the respective games. It is Kaptain K. Rool's giant airship, which was used for taking away Donkey Kong. The Flying Krock is the name of the large airship that King K. Rool escapes from K. Rool's Keep with in Donkey Kong Country 2: Diddy's Kong Quest on the SNES, and is also the name of the last main world in the game. Uniqua: We'll find the Flying Rock! PAL version of the interior, with the regional variant of the SNES controller, From the Super Mario Wiki, the Mario encyclopedia, “Good work, but we have to get off this rust bucket before it crashes.”, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=The_Flying_Krock&oldid=2961111, Donkey Kong Country 2: Diddy's Kong Quest Worlds, Screech's Sprint is the only level of The Flying Krock. Oh rock, oh rock on hilltop high, fl… As the name points out, it is an airship with the shape of … Donkey Kong Country 2: Diddy's Kong Quest (SNES) The Flying Krock (10) (23) Reach World 7 - The Flying Krock. The Flying Krock is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. Pablo: We will laugh and yell! After taking nine hits, the Kaptain K. Rool will be finally defeated. Category:The Flying Krock Stages - Donkey Kong Wiki, the encyclopedia about Donkey Kong and Diddy Kong Racing The Flying Krock is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. The Flying Krock Kollector (10) (29) Collect the DK Coin and Kremkoin in The Flying Krock. After the player completing the K. Rool's Keep, Kaptain K. Rool will escape to The Flying Krock, taking away Donkey Kong. Between phases the boss will pretend to be defeated, and a DK Barrel will appear, allowing the player to summon a defeated character. The Flying Krock has only one regular level and a boss level, making it the shortest world in both games. As the name points out, it is a giant airship with the shape of a crocodile's face at the front of it. At the same time, the Kongs also must avoid the regular kannonball shoot by the gun. As the name points out, it is an airship with the shape of a crocodile's face at the front of it. A cutscene will show a tied Donkey Kong breaking free, and punching up the Kaptain K. Rool. Donkey Kong Country 3: Dixie Kong's Double Trouble! The top of the K. Rool's Keep will explode, and K. Rool will fall down Crocodile Isle to the Krem Cauldron below. The Flying Krock is the seventh world of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest, as well as the sixth world in Donkey Kong Land 2. Float, flutter, fly! The Flying Krock is a giant helicopter used by King K. Rool to escape from K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest. Uniqua and Tyrone: Yell! The world map of The Flying Krock depicts the massive ship with a rope ladder connecting it to the roof of K. Rool's castle, and next to these two locations is a large mass of bramble vines emerging from the bottom of the screen. The world itself is where Donkey is held captive by K. Rool. In Donkey Kong Country 2, the boss battle is held inside the airship's cockpit. Donkey Kong Wiki is a FANDOM Games Community. It is also the sixth world in Donkey Kong Land 2. After the completing the stage, locations of the Funky's Flights II and the Kong Kollege will become accessible, as well as a path to get to The Flying Krock via the boss stage K. Rool Duel. From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool carries Donkey Kong up into The Flying Krock. Instead, the boss battle happens inside a similar location to the K. Rool's Keep stage Stronghold Showdown in the same game. This is a piece of fanart I put together this year to celebrate one of my favourite games, Donkey Kong Country 2, and its final battle arena, the Flying Krock, as well as the corpulent crocodile who awaits inside (not pictured). Released: Sep. 22, 2013 Type: Stage Prop Game: Donkey Kong Country 2: Diddy’s Kong Quest. It is also the sixth world in Donkey Kong Land 2. 1,455 likes. The stage is called Screech's Sprint, taking place within the brambles where, during the second half of the stage, the heroes transform into Squawks to race against Screech. The Flying Krock is the seventh and final world appearing in Donkey Kong Country 2: Diddy's Kong Quest. To beat him, Diddy and Dixie Kong must avoid series of spiky kannonballs and throw a regular kannonball against his gun when it starts to suck them in. This is a piece of fanart I put together this year to celebrate one of my favourite games, Donkey Kong Country 2, and its final battle arena, the Flying Krock, as well as the corpulent crocodile who awaits inside (not pictured). Created by Brian on: 18 Nov, 2014 21:19 Last modified: 10 Jun, 2020 00:52. It serves as the final boss level of Donkey Kong Country 2: Diddy's Kong Quest . Donkey Kong Country has finally come to the Nintendo Switch online service. It is Kaptain K. Rool's giant airship, which was used for taking away Donkey Kong. Stream ad-free or purchase CD's and MP3s now on Amazon.com. The Flying Krock also refers to the name of the airship used by Kaptain K. Rool to hold Donkey Kong as a … Join Paul as he returns to one of his childhood favourites in this full playthrough series. Won by 1417 of 6485 possible players (22%) The interior of The Flying Krock's cockpit in the stage K. Rool Duel in the North American SNES version of, The interior of The Flying Krock's cockpit in the stage K. Rool Duel in the European SNES version of, The interior of The Flying Krock's cockpit in the stage K. Rool Duel in the GBA version of, The sprite of The Flying Krock seen during cutscenes in the GBA version of. It is the seventh and last world (aside from … Mario vs. Donkey Kong 2: March of the Minis, Donkey Kong Country 2: Diddy's Kong Quest Worlds, https://donkeykong.fandom.com/wiki/The_Flying_Krock?oldid=67346, A giant SNES controller can be seen only in the SNES version of, Some wire rolls for detonation of explosives, The Flying Krock can be considered a predecessor airship to the. Listen to The Flying Krock from CrazyGroupTrio's Donkey Kong Country 2: On Piano for free, and see the artwork, lyrics and similar artists. Tasha: Up on top of Stonestep Hill! This model was created from scratch by the talented Peardian.I only ported the model and did the needed work to get it working in MMD. Take your favorite fandoms with you and never miss a beat. K. Rool will fall down around the Crocodile Isle to the sea below. Pablo: When we say the spell... Tasha: Spell! The boss, however, survives the fall and escapes to the Lost World. This is where Kaptain K. Rool is located. It only has one level and is also the shortest world in the game. Tasha: We’ll watch it fly all night. Tyrone: When we’re on a quest, we'll never stop to rest 'til... All: We find the Flying Rock! Donkey will do a powerful uppercut punch on the Kaptain K. Rool, launching him through the airship. The Flying Krock is the seventh and last world found in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Kaptain K. Rool will also move constantly between the two edges of the arena by using his gun as a jet engine. This world comes directly after K. Rool's Keep in both games. The Flying Krock world reappears in Donkey Kong Land 2, and it has a few noticeable changes. After throwing a, K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in a dungeon area. Diddy and Dixie must throw a. **THE FLYING KROCK**. In the Game Boy Advance version of Donkey Kong Country 2, a cutscene also shows The Flying Krock exploding and falling down, and the Kongs escaping from the airship by using Funky Kong's Gyrocopter. World Details; Game: Donkey Kong Country 2: World name: The Flying Krock: Optimal time: Any%: 38:29-44:16: Previous world: K.Rool's Keep: Next world: The Lost World Created by Dissection on: 17 May, 2013 07:01 Last modified: 10 Jun, 2020 00:52. 10 Jun 0:52 2020 : Thoreau edited this achievement. La série qui se passe dans un bar perché au sommet d'un astéroïde - des cocktails, du blues et de la baston... Tournée en prises de vues réelles! Taking six hits an airship with the shape of a crocodile, and features four of. Lost world this full playthrough series time, the boss with you and miss. Edited this achievement each pair of blades is replaced by a turbine gun as a jet engine the... Player first enters the stage, the Kongs find Donkey Kong Country has finally come to the Switch! 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