3 (4.2) Climb part of the way up the cliff wall south of the Kay Noh Shrine. crit % mult Additionally, 186 was the forum ID number of YCS. If you don't have the Wild Wasteland perk, get the YCS/186 from the Mercenary Camp. It looks like a standard Gauss rifle, but with a sandy or rusted texture along the barrel and main body, and it sports black stripes on the wooden stock. share. item HP Microfusion cell You will often be able to take down any foe you encounter with a single shot to the head. You can do this in a lore-friendly manner by trading out Wild Wasteland for something else, which can be done at the Sink doctor (Old World Blues). I know that you can only get the alien blaster if you have the Wild Wasteland Perk on and that the perk must be off for the Gauss Rifle but heres an idea, perks (dam.) Fallout: New Vegas weapon The Vault - Fallout Wiki is a Fandom Gaming Community. 4 Energy Weapons 75 Fair warning – You must have the Wild Wasteland perk to acquire this weapon. While it does not negate damage resistance or threshold like in Fallout 3, this deathclaw gauntlet does twice the normal damage to lim… - Aaaa, mutants detected! Is it worth taking off wild wasteland for YCS/186? The Wild Wasteland perk is required to find it and the guide gives you a perminent survival skill boost of 3 points. 0015B38D The YCS/186 is a reference to the now-defunct "Your Console Sucks" section of the The Something Awful Forums. The YCS/186 looks like a standard Gauss rifle, but with a sandy, rusted texture along … How To: Find the YCS/186 Gauss rifle in Fallout: New Vegas By Rachel J; 11/17/10 5:17 PM; WonderHowTo. Attack statistics spread This gun is one of the unique weapons you can find in the game Fallout: New Vegas, and is a more than respectable rifle. As an experiment (fitting, as its OWB), I respeced my traints at the end of OWB and took wild wasteland, which I previously did not. It has an increased range over other unarmed weapons because of its long claws. It has the highest base damage of any non-explosive weapon in the game. Other Though lightweight and durable, they proved to be too sharp for their own good, easily capable cutting a person's thumb off if they were careless, and even slice through cutting boards with n… Is it significantly better than a standard gauss rifle anyways? If you do have the Wild Wasteland perk then you cannot get the YCS/186. Follow along with this walkthrough, and you can discover where this rifle is hidden within the desert. The YCS/186 Gauss rifle is found at the mercenary camp east of Brooks tumbleweed ranch. It also has 4 more coils around the barrel, possibly explaining the greater damage, while still remaining the same length. It does 140 base damage instead of 120 and uses 4 shots instead of 5. 40 ! For the most part Wild Wasteland isn’t actually going to seriously change your gameplay experience. As with the alien blaster, the ammunition used by the pistol i… Any body at home?? Parentheses () denote unique weapon variants. DPS if you have the Wild Wasteland Perk you get the Alien Blaster, if you don't you get the YCS/186. Just reflex for me to pick wild wasteland as one … strength req. P.S. One of them will have the "YCS/186… I have the holy hand grenades and got pretty much all the encounters for the dlc and main game except for the ending and lonesome road. With all related perks, this can be increased to 249.9 per shot. you take Wild Wasteland, grab the Alien Blaster, head to Big MT and select another trait, then return and the mercenaries will be there. This page was last edited on 25 May 2015, at 07:44. This can be fixed with. Players without Wild Wasteland will find less humorous analogues in places of the Wild Wasteland encounters. Its only drawback over the base model is a slightly increased weight, at 8 pounds instead of 7. - BOOM!! Events that are modified/triggered by Wild Wasteland are indicated by an … I chose wild wasteland - If I was to remove wild wasteland once I get to the auto-doc then go to get the YCS/168 without ever picking up the alien blaster would a mercanary spawn with the YCS/168? The YCS/186 is a unique weapon in Fallout: New Vegas. The door leading to the courtyard of the secret lab. save. Listen, in bewilderment, as Michael Johnson and Dean Maldonato get to the bottom of aliens, conspiracies, murders, crazy stories from the past, anything and everything from this wild wasteland we call Earth! 2.3 (1.7) 100 Gauss rifleEnergy rifles (other) The lone wanderer's bad-ass grandma 21:47, July 20, 2011 (UTC) Getting both YCS/186 and Alien Blaster is unpossible. It is also slightly more accurate. 100% Upvoted. Somewhere in the wasteland. 3000 The lens of the scope is tinted with an unusual shade of red. A hostile mercenary with reinforced combat armoror reinforced combat armor mark 2is carrying this weapon and will attack the player characteron sight. dmg/proj. Welcome to the Wild Wasteland! This weapon uses 4 microfusion cells per shot, instead of the normal 5 of a standard Gauss rifle. Like Gnemlock said, if you dont have the "wild wasteland" trait you will come across a group of mercenarys (look for the smoke from their campfire). Bloody Mess (+7)Lord Death (+5.6)Thought You Died (+14) It adds (and in some cases changes) random encounters and locations with humor similar to that of Fallout, Fallout 2 and Fallout Tactics special encounters. The following is based on ​theWild Wastelandtrait and has not been confirmed by canonsources. DPS (reload) No, it is NOT possible to obtain YCS/186 if you change your traits at the Sink Auto Doc in Old World Blues if you have already retrieved the alien blaster. Though these weapons were historically suffering from a number of difficulties, focused on discharging the coils in sequence or providing enough power for the coils, these design issues were overcome by German scientists in the 21st century and entered limited service. Fallout Wiki is a FANDOM Games Community. The YCS/186 has separate mesh files for the first- and third-person models. Wild Wasteland is a trait in Fallout: New Vegas. Use Magnesis to lift the big metal block, and the platform will rise. 70 2 comments. If it is that'd be sweet since I really wouldn't have a downside to the Wild Wasteland perk and wouldn't need to ever use the Big MT to add it on after I get the YCS/186 through … The mercenaries may not be hostile when one approaches them. 1 If the player has the Wild Wasteland trait, the mercenaries are replaced with aliens who have the alien blasterinstead, making the YCS/186 unobtainable during gameplay. Requirements Don't Die from Falling. SMOriginal 10 years ago #1. I have a Guns skill of 52, Energy Weapon of 49, Melee 51, Unarmed 30 and Strength 7. perks (rel.) Killing them to loot the YCS/186 results in no gain or loss of, It is NOT possible to obtain if you change your traits at the Sink Auto Doc in. So, in Old World Blues you are given a chance to reselect your traits, does that mean you can have both YCS/186 and Alien Blaster? report. Side by side comparison of YCS/186 and the standard Gauss rifle. skill YCS/186 Like the Gauss rifle, the magnification is 3.5x for the scope of this weapon. Log in or sign up to leave a comment Log In Sign Up. This gun is one of the unique weapons you can find in the game Fallout: New Vegas, and is a more than respectable rifle. YCS/186 unique Gauss Rifle is not available if you have the Wild Wasteland perk (as it is replaced by the Alien Blaster) Is it worth it? Though these weapons were historically suffering from a number of difficulties, focused on discharging the coils in sequence or providing enough power for the coils, these design issues were overcome by German scientists in the 21st century and entered limited service. i.e. A hostile mercenary with reinforced combat armor or reinforced combat armor mark 2 is carrying this weapon and will attack the player characteron sight. ammo type ammo/shot crit dmg Get the Tri-Beam Laser Rifle and/or a Gauss Rifle from the Brotherhood of Steel bunker quests. Ammo & Reloading Fast Shot (+0.6)Ain't Like That Now (+0.6) The YCS/186 is a unique variant of the Gauss rifle. Like the Gauss rifle, the magnification is 3.5x for the scope of this weapon. The Fist of Rawr is a unique and craftable Unarmed weapon. A surplus of these knives were shipped to the Cantina Madrid kitchens in the Sierra Madre casino in preparation for the Gala Event. It is slightly more accurate and has 20 more item HP than the standard variety. For those that aren't familiar with Fallout and Fallout 2, I will fill you in. Like the standard Gauss rifle, it boasts several advantages over the anti-materiel rifle. The one and only reason I won't take the Wild Wasteland perk on a given playthrough is that I love the YCS/186 Gauss Rifle, and the Wild Wasteland perk replaces it with the Alien Blaster.. As cool as the Alien Blaster is, it's actually an all-around inferior weapon to the … not-such-a-newbie since: Feb 2010. This class of weapons is named in honor of the German mathematician Carl Friedrich Gauss, responsible for formulating the math underlying the magnetic acceleration principle of coilguns. hide. repair Fallout: New Vegas Energy Weapons skill weapons, https://fallout.fandom.com/wiki/YCS/186?oldid=3329513, For an overview of Gauss rifle models, see, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking), Like the standard Gauss rifle, it boasts several advantages over the. 4 When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of … #9. Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center, cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that wouldn't chip or dull. AP Sort by. Originally this weapon could only be gained if you didn't take the Wild Wasteland perk, otherwise you would gain the Alien Blaster Instead. 5 https://fallout-archive.fandom.com/wiki/YCS/186?oldid=1825227, Fallout: New Vegas Energy Weapons skill weapons, For an overview of Gauss rifle models in the. Rapid Reload (-0.6s). The YCS/186 uses four microfusion cells per shot, instead of the normal five of a standard Gauss rifle. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Guiding Wasteland Star Pendant: How to Get" with us! - Knock, knock! Possibly due to the added coils, this weapon is 1 pound heavier than the standard version. x2 Take your favorite fandoms with you and never miss a beat. projectiles 420 (699.7) 20 base damage increase, 10 increased critical damage, take 4 ammo instead of 5. In addition to its increased damage output, it also tends to cripple limbs on a direct hit, providing you do not kill the enemy immediately. The YCS/186 is a unique weapon in Fallout: New Vegas. However, if the player has the Wild Wasteland trait, the mercenaries are replaced with aliens who have the alien blaster instead, making the YCS/186 unobtainable during gameplay. ammo cap. This mod adds the Unique Gauss Rifle, YCS/186. Here, I list my Top 5 "Wild Wasteland" Encounters in Fallout: New Vegas. - Call spec ops! This class of weapons is named in honor of the German mathematician Carl Friedrich Gauss, responsible for formulating the math underlying the magnetic acceleration principle of coilguns. base id Wild Wasteland wasn't meant to make the game completely different. if you have the Wild Wasteland Perk you get the Alien Blaster, if you don't you get the YCS/186. value The hand of Rawr, the legendary deathclaw in the Divide, can be forged to make a highly damaging weapon that's the only of its kind in the game. Perk effects This weapon also has the effect of disintegrating any enemy killed with a critical shot by it, identical to a laser with the exception that the disintegration effect is colored blue instead of red. How would I go about making the merc squad with the YCS/186 spawn with the Wild Wasteland trait? reload time The alien blaster is one of the most powerful weapons in the game because a critical hitis guaranteed. That's something only you can decide. The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. the holy frag grenades that you can get with the wild wasteland perk are in a basement in one of searchlights 2 churches The_Cupcake_Killer. Wild Wastelands, a free online Shooting game brought to you by Armor Games. Follow along with this walkthrough, and you … Sometimes using max-charged cells will raise the damage to 230. 140 (166.6) 52.5 (83.8) Intended to add some humor into the game, something to do while going though the wasteland. Submitted by: MVPxGEAR. 1 That is the basics but you have to loot the bodies for the Alien Blaster/ YCS/186. The mercenaries may not be hostile when you approach them. When using max charge microfusion cells, this weapon can deal a devastating 210 base damage. You can reach the Wasteland Tower from the Kay Noh Shrine. shots/rel. 140 (166.6) Look for the big metal block on a wooden platform. 0.0275 That is the basics but you have to loot the bodies for the Alien Blaster/ YCS/186. The YCS/186 is a unique variant of the Gauss rifle. Easter Eggs. It has four more coils around the barrel, possibly explaining the greater weight and damage, while remaining the same length. Oh boy, if I'm about to get probed, I say that would be very much upsetting.. (You might need to get rid of one or both smaller metal blocks on the platform to make it go up.) Now!! It also specifies incorrect normal maps which don't line up with the textures, and doesn't use the high-res textures on all the appropriate parts of the weapon. Additionally, the lens of the scope is tinted red instead of the regular untinted lens found on the standard Gauss rifle's scope. dmg/attack Can some-one tell me whether or not there are any better/equal guns I can get for free (looting bodies) or for a cheaper price, or if I should buy this gun. The YCS/186 Gauss rifle is found at the Mercenary campeast of Brooks Tumbleweed Ranch. Killing them to loot the YCS/186 results in no gain or loss of, It is not possible to obtain if one changes traits at the. Get the Pulse Gun from the armory of Vault 34. perks (att.) Its appearance is that of a standard Gauss rifle with a sandy or rusted texture along the barrel and main body; it also appears to have black stripes on the wooden stock. Wild Wasteland is a trait in Fallout: New Vegas.It adds (and in some cases changes) random encounters or locations which include dark humor more reminiscent of the special encounters in Fallout, Fallout 2 and Fallout Tactics.Not having this trait will make fewer humorous analogues in places of the Wild Wasteland encounters. I also have the Wild Wasteland Perk so I can't get the YCS/186 : attacks/sec The YCS/186 can fire a total of about 495 times using standard cells from full condition before breaking. WeapNVGaussRifleUnique The YCS/186 also is 25% more more durable than its standard variant. A hostile mercenary with reinforced combat armor or reinforced combat armor mark 2 is carrying this weapon and will attack the player character on sight. weight Quick question about the Alien Blaster And YCS/186 Gauss Rifle; User Info: SMOriginal. It is at the farthest Northern point of the map. The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. If you don't have Wild Wasteland activated (the trait) you can get the YCS/186, the unique gauss rifle, in the north-west of the map. Fallout has random special encounters while travelling through the world map. 8 CrackeR. May 18, 2016 @ 4:22am Gauss,gauss oh yeah, did i mention the GAUSS!!! editor id The YCS/186 Gauss rifle is found at the Mercenary camp east of Brooks Tumbleweed Ranch. , get the Pulse Gun from the armory of Vault 34 secret lab +14... 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And Fallout 2, I will fill you in than its standard variant block, and the platform to it!

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